So many games try to bank on nostalgia these days, and so many have failed or misrepresented themselves, that it’s understandable to be wary of any new title that promises you the pixelated moon and stars with a healthy helping of hype and some impressive coattail acrobatics. The question is: are Numantian Games, the Madrid based studio, doing just that? Their latest game, Lords of Xulima (don’t worry, the name threw me off too) is billed as a 2D isometric turn-based RPG that tips its plumed hat to such titles as Ultima, and Might & Magic. It also promises challenging gameplay, over a hundred hours of content, and a broad range of customization for your party of six. After over nine hours into the game, I felt I had pretty good idea of what the answer was to my question.
At character creation, the player can choose to jump into things with a pre-generated set of heroes, but being the control freak that I am, I chose to generate my own team of adventurers. I found myself disappointed by the level of choice I had. Character creation consists of three simple steps: pick one of the ten classes (of which all stats and starting spells are predetermined and unchangeable), pick a deity (who provides a small bonus without there being any explanation what some of the stats even do in the game), and pick a portrait (all of which varied in quality from photo-realistic, to ugly deviantART level anatomy). When a game boasts 100 skills to choose from, I want to…you know…choose from them!
Want to read the full review? Visit Cliqist.com and get the final verdict for this indie crowdfunded game!